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Randomize all in virtual cz
Randomize all in virtual cz







Image Tab This tab controls the art used for the token and how it appears. Neutral tokens have yellow borders, friendly tokens have teal borders, and hostile tokens have red borders. Token Dispositionįor non-player characters, setting a Token disposition allows for the colored border shown around a Token to be drawn in a different color which can differentiate enemies from allies during combat encounters. When data is not linked, each Token will have independent resources pools and turn order tracking. Alternatively, Tokens should not be linked when the Actor entry represents a generic creature or type of character. These changes apply to tokens in all scenes, and as such it is best to only link tokens if their Actor is a unique character with only one instance of that Actor within any particular Scene. When enabled, changes to the resource pools either on the base Actor or on the Token itself will reflect in the other location. Specify which Actor in the world defines the Actor data which used by the Token.

  • Always for Everyone - The nameplate is displayed at all times to every User.
  • Always for Owner - The nameplate is displayed at all times to any User who owns the token's Actor.
  • Hovered by Anyone - The nameplate is displayed when the token is hovered over by any User.
  • Hovered by Owner - The nameplate is displayed when the token is hovered over by a User who owns the token's Actor.
  • When Controlled - The nameplate is displayed when the Token is currently controlled.
  • Never Displayed - The nameplate is not displayed at all.
  • Display NameĬonfigure the level of visibility for the token's nameplate. When a new actor is created this defaults to whatever name that actor was given, but it can be changed to be different from the name. This determines the name which is shown for the token. Character Tab This tab controls what actor data is associate with the token. The difference between placed and prototype tokens is explained here in this article. To make changes to all future tokens placed from an actor, the prototype token must be configured first. Note that modifying these traits on a placed token will change them for only that token in the scene. The options of each tab and their effects are explained in the following sections of this article. The Token Configuration sheet features a large number of options spread out across five different tabs, each tab allowing you to modify certain aspects of the token. It will also detail the difference between a prototype and placed token, and how the token wildcard system works.

    Randomize all in virtual cz how to#

    This document will familiarize you with the various options available to the tokens, and how to manipulate them. Each Token is specific to Scenes in which it exists. The Token is a placeable object which visually represents Actors on the game Canvas. The Token displays the Actor's position, appearance, rotation, vision configuration, status effects, and more.







    Randomize all in virtual cz